NEW

NEW

NEW

NEW

2024

Khôra

Overview

A 2.5D survival sandbox and ecosystem simulator game.

Overview

Inspired by games like Minecraft, Dwarf Fortress, Factorio, and many more, I decided to pursue creating my own game. Using the Unity Engine and my ever expanding knowledge of C#, I jumped in to my first large scale games project, named after Plato's idea of a platform for all existence to materialise.

The below are some of the rendered results of my procedural texturing system. Instead of using multiple sprites, I am using a single sprite for each type of ground, which is colour replaced to allow for smooth biome transitions. This reduces the artistic workload exponentially, though increases processing demand, and subsequently is a work in progress.

This initial concept art has driven the artistic direction, and remains a spot of motivation for me. It's not perfect, but the joy of this project is the freedom to do what I like within this world I'm creating.

Most of this project has been code, so check that out on my GitHub, but I'll update any visual stuff here.

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Copyright © 2024. Ryan Appleyard. All Rights Reserved

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Copyright © 2024. Ryan Appleyard. All Rights Reserved